Search metadata Search full text of books Search TV captions Search archived web sites Advanced Search. Embedding DLLs in a compiled executable. ILMerge can combine assemblies to one single assembly provided the assembly has only managed code. You can use the commandline app, or add reference to the exe and programmatically merge. For a GUI version there is Eazfuscator, and also . Netz both of which are free. Paid apps include Boxed. App and Smart. Assembly. If you have to merge assemblies with unmanaged code, I would suggest Smart. Assembly. I never had hiccups with Smart. Assembly but with all others. Here, it can embed the required dependencies as resources to your main exe. You can do all this manually not needing to worry if assembly is managed or in mixed mode by embedding dll to your resources and then relying on App. I’ve used several version control systems for my source code and research projects. Recently, I’ve consolidated them to TFS and Git. I have started using Visual. Retrouvez toutes les discothèque Marseille et se retrouver dans les plus grandes soirées en discothèque à Marseille. News from the Modula-2 World. 09/02/2017 Back in an entry from 02/26/2017 I asked for available information on Modula-2 systems used in former Eastern Germany. Domain's Assembly Resolve. Handler. This is a one stop solution by adopting the worst case, ie assemblies with unmanaged code. Main(). App. Domain. Current. Domain. Assembly. Resolve += (sender, args) =>. Name = new Assembly. Name(args. Name). Name. if (assembly. Name. Ends. With(". Name = assembly. Name + ". Full. Path = Path. Combine(Get. My. Application. Specific. Path(), dll. Name). using (Stream s = Assembly. Get. Entry. Assembly(). Get. Manifest. Resource. Stream(typeof(Program). Namespace + ". Resources." + dll. Name)). byte[] data = new byte[stream. Length]. s. Read(data, 0, data. Length). //or just byte[] data = new Binary. Reader(s). Read. Bytes((int)s. Length). File. Write. All. Bytes(dll. Full. Path, data). return Assembly. Load. From(dll. Full. Path). The key here is to write the bytes to a file and load from its location. To avoid chicken and egg problem, you have to ensure you declare the handler before accessing assembly and that you do not access the assembly members (or instantiate anything that has to deal with the assembly) inside the loading (assembly resolving) part. Also take care to ensure Get. My. Application. Specific. Path() is not any temp directory since temp files could be attempted to get erased by other programs or by yourself (not that it will get deleted while your program is accessing the dll, but at least its a nuisance. App. Data is good location). Also note that you have to write the bytes each time, you cant load from location just 'cos the dll already resides there. For managed dlls, you need not write bytes, but directly load from the location of the dll, or just read the bytes and load the assembly from memory. Like this or so: using (Stream s = Assembly. Get. Entry. Assembly(). Get. Manifest. Resource. Stream(typeof(Program). Namespace + ". Resources." + dll. Name)). byte[] data = new byte[stream. Length]. s. Read(data, 0, data. Length). return Assembly. Load(data). return Assembly. Load. From(dll. Full. Path); //if location is known. If the assembly is fully unmanaged, you can see this link or this as to how to load such dlls.
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